Gaming can benefit from edge
Edge Research Group recently held a webinar discussing five emerging use cases based on research we’ve been conducting over the last year. Video delivery and online gaming are two use cases we highlighted – uses which seem to be problems that have already been solved by the use of CDNs. However, a new generation of open edge computing services could make it easier to adapt network and computer resources for their own services, and have these capabilities work across multiple provider networks, and not have to replicate that work across each CDN vendor that they use.
Recent developments around MWC 2019 highlight these findings. MobiledgeX announced the availability of their Edge-Cloud service and provided some details around their joint activity with Deutsche Telekom. Niantic, developer of Pokemon Go, has developed a mixed reality “multiplayer experience” that runs on MobiledgeX cloudlets. These resources are located near players and connected in this case across DT’s wireless network.
Samung will also participate in the demonstration, showing a new Galaxy s10+ with an SDK that provides a GPS-reported location and application requirements to the MobiledgeX software, called a Distributed Matching Engine, that helps determine which nearby cloudlet the user connects with.
Also at MWC 2019:
- MobiledgeX is partnering with World Wide Technology, which will do certification of edge computing architectures for performance, security and scalability at its Advanced Technology Center for multi-vendor testing and validation.
- SK Telecom and MobiledgeX will be conducting a joint demo of VR/AR applications from 1000 realtities, an IoT startup that develops applications for industrial work settings.
Meanwhile, Rafay Systems will be doing a joint demonstration with Edgegap, a Canada-based developer of a service that allows game developers to automate game server deployment to the data center that meets the customer’s performance requirements. Edgegap uses Rafay’s Container Delivery Network to run its Arbitrium matchmaking engine for determining ideal game instance location.
Apart from the video and gaming use cases, the webinar also covers:
- The geography of the edge computing opportunity
- Challenges for adoption of edge computing services
- How the competitive landscape is evolving, and how an ecosystem approach to market development is key to deriving value from edge computing services
You can access the free webinar by following this link.